AI Insights · Timothy · January 2023
Top Character Collection Games in Netherlands Q4 2022: Unified Platform Performance
In Q4 2022, the top character collection games in the Netherlands showed diverse performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the fourth quarter of 2022, the top character collection games on a unified platform in the Netherlands exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
MADFUT 23 saw a notable initial spike in weekly downloads, peaking at approximately 70.7K in mid-October. This was followed by a gradual decline, ending the quarter with around 5.3K downloads in the last week of December. Active users also mirrored this trend, starting at 7.2K in early October and peaking at 68K by the end of October before decreasing to 23.6K by the end of December.
EA SPORTS FC™ Mobile Soccer experienced a steady increase in weekly revenue, peaking at approximately $32K in the week of December 19. The app's weekly downloads showed significant growth, reaching 24.3K in late November, while active users surged from 146.7K at the start of October to an impressive 397.5K by mid-December.
Subway Surfers maintained consistent weekly downloads, with a notable peak of 16.8K in the last week of December. The game’s weekly active users also increased from 371.7K in late September to 398.5K by the end of December. Weekly revenue remained relatively stable, with minor fluctuations and a peak of $795 in the final week of December.
Brawl Stars demonstrated significant growth in several areas. Weekly revenue increased notably, peaking at $52.6K in early November. Downloads saw a significant rise in early December, reaching 13K. Active users also increased substantially from 201.8K in late September to over 402K by the end of December.
X-HERO showed a varied performance throughout the quarter. Weekly downloads peaked at 19.7K in mid-October but saw a decline towards the end of the quarter, ending with around 1.7K. Weekly revenue had multiple peaks, with the highest being $15.3K in mid-December. Active users showed a peak of 43K in late October, tapering off to 19.1K by the end of December.
For more detailed insights and data, visit Sensor Tower.